Day 4
May
17

Day 4

Niagara Essentials
Understanding the Niagara stack model: stages, modules, renderers
Working with user parameters and creating reusable systems

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Day 5
May
24

Day 5

Bringing it all together: create two VFX step-by-step — a bonfire and a tornado
Mentor feedback, polish, and next steps for your VFX journey

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Day 1
Apr
28

Day 1

Unreal Engine overview: editor basics, importing assets, and lighting The 5 Principles of VFX and how they apply to games

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