Session 5 – Bonfire
Oct
8

Session 5 – Bonfire

Bring it all together with your first full effect: a stylized bonfire. We’ll use advanced shader tricks, particle systems, and level integration to create a polished in-game asset.

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Session 6 – Tornado & Final Project: Portal
Oct
15

Session 6 – Tornado & Final Project: Portal

Push your Niagara skills further by creating a semi-realistic tornado with animated parameters in Sequencer.
We’ll also kick off your final project: building a stylized portal that combines everything you’ve learned — from modeling to shaders and particles.

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