
May
3

May
10
Day 3
Shaders for VFX
Using math nodes to create dynamic visuals
Setting up materials for Niagara integration

May
17
Day 4
Niagara Essentials
Understanding the Niagara stack model: stages, modules, renderers
Working with user parameters and creating reusable systems

May
24
Day 5
Bringing it all together: create two VFX step-by-step — a bonfire and a tornado
Mentor feedback, polish, and next steps for your VFX journey

Apr
28
Day 1
Unreal Engine overview: editor basics, importing assets, and lighting The 5 Principles of VFX and how they apply to games