CREATE GAME-READY ASSETS IN BLENDER - 12 WEEKS
[ 3D MODELING ]
€
Learn to create professional, game-ready assets - no previous experience needed.
This beginner-friendly course takes you through the complete 3D asset pipeline: modeling, UV unwrapping, baking maps, and setting up realistic materials in Blender. By the end, you’ll have two fully polished assets ready for your portfolio and the skills to keep building more.
LIVE sessions with hands-on mentorship! Limited spots available.
Master the full 3D asset workflow: from modeling to polished, game-ready props — using Blender, the industry-standard 3D software.
WHAT IS INCLUDED?
All shared course materials.
Live expert-led sessions via Zoom.
Access to a private Discord community to connect with your mentor and other game developers.
Two fully polished, game-ready assets built during the course.
Option to book follow-up mentoring sessions with Juri
A Certificate of Completion from Game UP! Academy.
Who is it for?
This beginner-friendly course is ideal for anyone who wants to start creating 3D assets for games. You will learn the fundamentals of Blender step by step — from modeling your first low poly prop to baking maps, setting up realistic materials, and polishing your work for a portfolio.
Whether you are an aspiring game developer, a student looking to build 3D skills, or a creative professional curious about game art workflows, this course gives you the structure to begin with confidence.
What You’ll Learn
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What makes an asset “game-ready”? Learn the full production workflow and Blender’s interface: navigation, collections, and object structure.
Practice: model simple props like a crate or sci-fi container.
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Work with Blender’s core modeling tools (Extrude, Loop Cut, Bevel, Knife) and use modifiers like Mirror and Weighted Normals.
Practice: create a clean, functional low poly prop.
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Explore high poly principles — silhouette, micro-detailing, and Boolean workflows. Learn Subdivision Surface and bevel control for hard-surface models.
Practice: build a detailed high poly version of your prop.
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Turn your high poly model into clean, optimized game geometry. Learn snapping, shrinkwrap, edge flow, and target polycounts.
Practice: retopologize your prop to make it game-ready.
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Understand UV concepts: texel density, seam placement, and overlap logic.
Practice: unwrap and pack UVs for a clean, optimized layout.
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Bake Normal, Ambient Occlusion, and ID maps. Learn cage setup, naming conventions, and troubleshooting bake artifacts.
Practice: bake maps from high to low poly.
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Introduction to Physically Based Rendering (PBR): BaseColor, Roughness, Metalness, and Normal maps.
Practice: apply your baked maps to the model and create 2–3 distinct materials using Blender’s Principled BSDF shader.
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Refine UVs for consistent shading and fix bake mismatches.
Practice: iterate on your unwraps and materials for better results.
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Plan and create a second, more advanced asset. Learn modular design and reference-based workflows.
Practice: blockout, high poly, and low poly versions of your second asset.
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Unwrap and bake maps (Normal, AO, ID) for your second asset.
Practice: polish maps and validate your model against pipeline standards.
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Set up and refine PBR materials for your second asset. Optimize shader nodes and improve geometry for presentation.
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Review your projects with a checklist: topology, UVs, baking, shading. Get peer and mentor feedback.
Practice: finalize, polish, and export your assets.
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By the end of this course, you will:
Have two fully baked, shaded, and game-ready 3D assets created entirely in Blender
Understand the full high-to-low workflow: blockout → high poly → low poly → UV → baking → materials
Be able to create clean UVs and optimized geometry that meet real-world game standards
Know how to bake Normal, AO, and ID maps and troubleshoot common issues
Be confident in setting up realistic PBR materials using Blender’s Principled BSDF shader
Gain experience with asset planning, modular design, and reference workflows
Receive structured mentor feedback to polish and finalize your work
Build portfolio-ready assets without needing any external software
Schedule & Format
Classes will be scheduled on Fridays or Saturdays, with options at 09:00 or 18:00 (Estonian time). When you register, you can indicate which day and time work best for you.
The course will begin in Autumn 2025, once the group is full.
All sessions are live on Zoom and held in a small group for personalized support.
Only 10 spots available!
Juri Albreht
Unreal Engine & Technical Pipeline
With 10 years in game art, Juri specializes in tech art, automation, and 3D assets. He builds tools to speed up workflows and mentors artists on pipeline optimization and industry entry.