
Day 2
Programming & Blueprints
Programming basics: variables, functions, OOP, events
How Blueprints work and how to build logic visually

Day 3
Unreal Game Framework
Understanding game class structure and order of execution
Begin play, tick, and destroy logic
Communication between Blueprints
Spawning and destroying actors

Day 4
Input & Controls
Unreal’s Enhanced Input framework
How to bind and unbind player actions

Day 5
Wrap-Up & Application
Finalizing your level
Q&A, mentor feedback, and tips for your next steps

Day 1
Game development history & how game engines evolved
What is Unreal Engine and how it compares to others
Unreal Editor walkthrough: interface, templates, plugins, project settings
Creating your first game build
Homework: build a playable level using the third-person template