Day 2
May
4

Day 2

Programming & Blueprints

  • Programming basics: variables, functions, OOP, events

  • How Blueprints work and how to build logic visually

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Day 3
May
11

Day 3

Unreal Game Framework

  • Understanding game class structure and order of execution

  • Begin play, tick, and destroy logic

  • Communication between Blueprints

  • Spawning and destroying actors

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Day 1
Apr
27

Day 1

  • Game development history & how game engines evolved

  • What is Unreal Engine and how it compares to others

  • Unreal Editor walkthrough: interface, templates, plugins, project settings

  • Creating your first game build

  • Homework: build a playable level using the third-person template

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