
May
24
Day 1
Who’s Your Game For?
Define your ideal audience
Find your unique hook & niche in the market
Live feedback on your current positioning

May
31
Day 2
Building Hype on a Budget
No-cost and low-cost tactics that work
How to grow your community and wishlist base
Using Discord, social media & devlogs the right way

Jun
7
Day 3
Getting Eyes on Your Game
How to pitch to press and influencers
Making your Steam/Itch pages stand out
Live critique of your store pages

Jun
14
Day 4
Roadmap to Release
Build a lightweight, realistic marketing plan
Dev-focused timelines, habits, and execution tips
Tools to keep your momentum up to launch