Day 1
May
24

Day 1

Who’s Your Game For?

  • Define your ideal audience

  • Find your unique hook & niche in the market

  • Live feedback on your current positioning

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Day 2
May
31

Day 2

Building Hype on a Budget

  • No-cost and low-cost tactics that work

  • How to grow your community and wishlist base

  • Using Discord, social media & devlogs the right way

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Day 3
Jun
7

Day 3

Getting Eyes on Your Game

  • How to pitch to press and influencers

  • Making your Steam/Itch pages stand out

  • Live critique of your store pages

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Day 4
Jun
14

Day 4

Roadmap to Release

  • Build a lightweight, realistic marketing plan

  • Dev-focused timelines, habits, and execution tips

  • Tools to keep your momentum up to launch

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